Post by -- jae-hwa on Aug 5, 2009 17:57:49 GMT -5
The Department of Magical Law Enforcement[/ul]
Arguably the most important of the various departments (at least to its members), this one is a combination of police-like and justice facilities.
Available Careers:
The Improper Use of Magic Office;; this office punishes wizards for using magic in violation of magical laws.
The Misuse of Muggle Artefacts Office;; this office regulates the use of magic on muggle objects. they also keep enchanted items away from unsuspecting muggles.
The Wizengamot Council;; the wizarding world's court of law and assembly, presided over by the minister and the chief warlock/witch, and comprised of some of the UK's finest wizards. no lawyers, quick trials, and witnesses examined for both sides. they only oversee large cases.
The Department of Magical Games and Sports
Seen as the most relaxed department, it deals with such sports-related pastimes as organizing the Quidditch World Cup and the Triwizard Tournament. Members of this department will be involved with the aspects of the professional Quidditch teams, and not those in Hogwarts.
Available Careers:
International Quidditch Liason;; collaborates with quidditch officials from other countries, especially during international tournaments. knowledge of other languages and wizarding cultures highly recommended.
Official Quidditch Scouts;; the scouts for the various teams of the UK and Ireland have been known to attend the practices and matches of the school teams of Hogwarts, looking for the next viktor krum or aidan lynch. they can be coaches or former players for the professional quidditch teams.
The Department of Magical Accidents and Catastrophes
This department is responsible for repairing accidental magical damage.
Available Careers:
The Obliviators;; an obliviator is the designation for the MoM employee who has the task of modifying the memory of a muggle after witnessing incidents belonging to the magic world.
Muggle-worthy Excuse Committee;; they explain away any magical accidents or occurrences which can't be magically cleared up or completely removed from the minds of muggles, or which muggles don't develop their own explanation for.
The Department of Magical Transportation
This department is responsible for various aspects of magical transport, including Portkeys, the Floo network, and the Apparation Test Centre.
Available Careers:
Floo and Portkey Managers;; these are the wizards and witches in charge of keeping the portkeys working, and the floo networks going strong.
Floo Network Chimney Sweep;; you may not have to be the brightest wizard to have this job, but you do have to have a strong work ethic and pleasant demeanour. whistling optional.
Apparation Test Centre Employee;; when a young witch or wizard wants to truly become an adult, they have to go learn to apparate, and then get their license. that's where you come in. at the test centre, you run the wizarding equivalent of the muggle DMV, and have the power to grant the wizarding youth their entrance into adulthood when they turn 17.
The Department for the Regulation and Control of Magical Creatures
This department is responsible for representing and controlling the three main groups of magical creatures - the beings, the beasts, and the spirits.
Available Careers:
Beast Division
Bureau of Dragon Research and Restraint;; the employees in this department must be quick-minded, and quick on their feet, for dragons are rather temperamental.
Committee for the Disposal of Dangerous Creatures;; this committee works to control and limit the creatures that are of the highest threat to the wizarding world. they often work with Aurors on magical creature related incidents.
Being Division
Werewolf Relations and Registry;; the employees in this office work to document the werewolf population, though some do it to monitor them, and others to... control them.
Spirit Division
The Department of International Magical Cooperation
The Department of International Magical Cooperation is an agency that, as its name suggests, tries to get wizards from different countries to cooperate. The British International Confederation of Wizards is based here, as are offices that regulate international magical law.
Available Careers:
Liaison to the British Ambassador;;
Liaison to the Scottish Ambassador;;
Liaison to the Northern Irish Ambassador;;
The Department of Mysteries
The Department of Mysteries is, as its name suggests, a department within the Ministry of Magic building that deals with studying enigmas. It carries out most of its operations in total secrecy. Few wizards within the ministry actually know what is located within this department. Those wizards who work in the Department of Mysteries are called the Unspeakables.
Available Careers:
Hall of Prophecies;; the unspeakables in this division basically make sure the prophecies are not broken and are responsible for reading into each one.
The Death Chamber;; the workers here devote their studies to that of death. their goal is to see if people who pass through the veil can return unaffected.
The Thought Chamber;; here, it is the unspeakables' mission to find out how the thinking process is and how different thoughts can effect people.
The Time Chamber;; here they store time-related devices and try to see the affects of aging people in an unnatural way.
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The Space Chamber;; on occasion, the entire chamber has no gravity. this room is to study the planets not on earth and to see if people can actually survive out there.
The Love Chamber a.k.a The Ever-Locked Room;; the love chamber is a room behind a door that remains locked at all times and which cannot be unlocked by either Alohomora or magical unlocking penknives. behind the door is the most mysterious subject of study of the department, and the most powerful force in existence — love. The chamber contains a cauldron full of Amortentia that Unspeakables use to study the effects of love.